Be a Pioneer

eVolution is coming

“All I ask is for an unfair advantage.”

W.C. Fields once said.


That’s exactly what you have been given.

You have been given the First Mover Advantage. You are one of a few priviledged people on the planet to seeing this information for the first time!

eVo LEADERSHIP REGISTRATION will close on the 14th July 2007 so, take action now, before it’s too late…

Click Here To Pre-register
(If required, my guest login is: EVO188172JN)

This is a new home-based business opportunity that encapsulates two of the most exciting phenomena on the Web: Online Games Entertainment and Social Networking.

(please note we mean casual skill games, family entertainment/recreational games, not gambling)

On the 15th July 2007, at evolution day, these two explosive market sectors will be brought together at the Global Pre-Launch of e-play project.

A Market Growing to $412 Every Second

The Internet is the fastest-growing marketplace in the history of the world, but there is an online sector that is growing four times faster than the Internet: the online games market (fun games where players can compete against other players from all around the world and test their skill).

Alex Burmaster, European Internet Analyst (Nielsen//NetRatings), said, “Take the fact that the online games sector is growing at four times the rate of overall Internet growth together with the increasing numbers … online and it is easy to see why companies such as MTV Networks are looking to get a piece of the action.”

The online games sector has been identified as the next step in the evolution of online entertainment, and people of all ages, from all over the world, play in their millions.

The market is currently worth $164 USD a second, and in the next 156 weeks is expected to grow to $412 USD a second – of every minute of every day, and growing.

And e-play will give you an online business to claim your slice of that $412 USD a second.

Click Here To Pre-register
(If required, my guest login is: EVO188172JN)

A Market Reaching 45% Of All Internet Users

You have probably seen sites like ‘MySpace’, which has 176 million users. These sites are communities where people can interact and share their loves, their hates, their common interests and whatever is on their minds.

Digital Media Wire (April 2007) reports that brands such as Adidas and Electronic Arts (games developers and publishers) attributed more than 70% of their marketing return to the word-of-mouth effect within social networks.

Nielson//NetRatings (May 2006) reports: “Social Networking sites grow 47%, year over year, reaching 45% of web users.” These figures speak for themselves.

Now imagine being able to harness this powerful medium, using it to fuel your new online games, entertainment and social networking business!

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June 25, 2007 Posted by | Uncategorized | Leave a comment

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